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A realistic 3D character portrait of a person, Source Engine real-time render style, Half-Life 2 aesthetic, three-dimensional polygon mesh with visible faceted geometry, detailed normal mapping, dynamic per-pixel lighting, realistic shadow casting, ambient occlusion, high dynamic range lighting, physically based rendering, game character model, neutral expression, front-facing view, game UI portrait, early 2000s PC game graphics, (masterpiece, best quality:1.2), sharp focus, 8k resolution

Half-Life 2 Style Source Engine 3D Game Character Portrait

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@Meso Happ (Meso)

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Technical Specs

Model

Vidoly 1.5

Aspect Ratio

1:1

Reference Image

photo_camera

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