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A 3D scanned real person converted into a Source engine character model, early Source 2007 shaders, phong specular highlights, low-poly base mesh with subdivision surfaces, hand-painted diffuse textures, exaggerated facial features, stiff upper-body pose, gray skybox environment, video game cinematic lighting, 3D game asset, nostalgic Orange Box era graphics

Source 2007 3D Game Asset: Real Person as Low-Poly Character

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@Meso Happ (Meso)

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Technical Specs

Model

Vidoly 1.5

Aspect Ratio

2:3

Reference Image

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